Team Ninja gave us our first proper look at Rise of the Ronin at Wednesday's PlayStation State of Play showcase, and it looked good. Assuming you're into the Soulslike action role-playing that the developer executed so well throughout his Nioh games, this standalone follow-up certainly looks like that on paper and now in real life. .
What started out as light exploration, rooftop grappling, meandering on horseback, and aerial glider travel quickly turned into brutal, bloody melee combat, terrifying sword-slashing combos, and thank the gods of the Edo era. It evolved into a rapid-fire firearm. Hand cannons and rifles that appear in Nioh, this This looks like the From Software style mashup I've always dreamed of. Inspired by real events, this martial arts game combines expertly timed, rhythmic swordplay with Bloodborne-style gun parrying. Of course, we're a little removed from Yharnam in the midst of the Boshin War, but Rise of the Ronin already speaks my language.
guns and razors
I can't quite wrap my head around the fact that Bloodborne is almost nine years old, but one of my lasting memories from its brutally unforgiving early days involves shields. When I first raided the Lovecraftian streets of Yharnam in 2015, I had only played the first Dark Souls. I missed Demon's Souls when it was released on PS3 six years ago, and couldn't touch Dark Souls 2 until I finished Bloodborne. So Lordran was my only experience with a FromSoftware game at that point, and I slouched cautiously through its entire twisted world. This is because I simply had no idea how to parry, and the roll dodge left me with a scar. Much is left to be desired.
The first time I crashed into Bloodborne, I was surprised to find that I couldn't equip a shield during that tutorial stage. He thought he would get it soon, but as he walked deeper into Central Yharnam with only his Hunter's Ax and Hunter's Pistol, he grew weary.I finally When I arrived at the Cathedral Quarter, I was delighted to find my first shield. And Bloodborne's cruelest joke hit home. This shield (the only shield in the entire base game, literally a block of wood) is not without value. This cruelty leads to a certain amount of kindness, however, like the humans obsessed with the game's final showdown with the lunar beings, constantly attacking, dodging, and parrying with firearms, the indomitable It is done by forcing you into a hunter.
Four years later, I've fallen in love with Sekiro's detailed, Bushido Blade-esque rhythmic combat. I think the main reason I'm drawn to studios like FromSoftware and Team Ninja is the fact that their games are solid but never unfair. When you die, as you will many times, it's your fault, not the game's. you I got the timing wrong. you Misreading the enemy's attack pattern. you I loved it, and this very fact is what keeps me coming back for more. Overcoming failure often requires new approaches, such as trying different combinations of attack patterns, spells, and parries until something sticks. But in Sekiro, failure sometimes felt stifling. Lacking combat options, we thought the best option was to be patient and pray to the RNG gods.
Returning to Rise of the Ronin, what was shown in that three-minute gameplay trailer, for me, showcased the best of both Bloodborne and Sekiro. It's a frenetic yet deliberate battle that takes place in a vast space, yet somehow feels claustrophobic. Sword attacks are important, and a quick switch to a firearm parry can catch you off guard. Again, Nioh had guns, but for me they always felt better as an alternative, as opposed to a combat style designed to use melee and firearms together.
The State of Play segment of Rise of the Ronin gameplay, which starts around the 1.50 mark, is spectacular towards this end, as the player first incinerates a group of charging enemies with a flamethrower, then one shows him attacking a burly SOB with a sword and a hunting rifle. quick succession. Immediately after, the player can be seen stabbing an enemy at arm's length with the bayonet of his rifle, shooting him in the stomach before charging forward and attacking him, then drawing his pistol and placing a square between his eyes. .
This promised myriad of attack combos, or at least their range, is truly exciting, and I can't wait to mix and match to my heart's content when Rise of the Ronin arrives later this year. When Rise of the Ronin was first announced for his late 2022 release, I said its combat-focused action-RPG trappings offered a glimpse into a post-Elden Ring world. I'll admit that this was an ambitious claim – 2024 seemed like a long way off at the time – but the fact that this game was likely to become a reality. and The long-awaited Elden Ring Shadow of the Erdtree DLC will be released in the same year, making it a very thrilling time for fans of these types of games.
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